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"ИНФОРМАЦИОННЫЙ ЦЕНТР" » "ХРАМ" » Civilization III » Вскрытие файла
Вскрытие файла
fear-ogameДата: Среда, 10.03.2010, 14:57 | Сообщение # 1
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[Speed]
Normal Speed=225
Fast Speed=225

[Animations]
BLANK=
DEFAULT=ThebanHopliteDefault.flc
WALK=
RUN=ThebanHopliteRun.flc
ATTACK1=ThebanHopliteAttack.flc
ATTACK2=
ATTACK3=
DEFEND=
D EATH=ThebanHopliteDeath.flc
DEAD=
FORTIFY=ThebanHopliteFortify.flc
FORTIFYHOLD=
FIDGET=ThebanHopliteDefault.flc
VICTORY=ThebanHopliteAt tack.flc
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=

[Timing]
BLANK=0.500000
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEAT H=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
B UILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000

[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=..\Hoplite\HopliteRun.amb
ATTACK1=..\Hoplite\HopliteAttackB.amb
ATTACK2=
ATTACK3=
DEFEND=
DEATH=..\Hopli te\HopliteDeath.wav
DEAD=
FORTIFY=..\Hoplite\HopliteFortify.wav
FORTIFYHOLD=
FIDGET=
VICTORY=..\Hoplite\HopliteVictory.wav
TURNLEFT=
T URNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
[Version]
VERSION=1


" Не тот велик, кто ни когда не падал,
а тот велик, кто падал и вставал"
 
fear-ogameДата: Среда, 10.03.2010, 14:59 | Сообщение # 2
Admin
Группа: Администраторы
Сообщений: 3341
Награды: 3
Статус: Offline
Редактировать файл для создания своего юнита
===================
[Speed]
Normal Speed=225
Fast Speed=225

[Animations]
BLANK=
DEFAULT=ThebanHopliteDefault.flc
WALK=
RUN=ThebanHopliteRun.flc
ATTACK1=ThebanHopliteAttack.flc
ATTACK2=
ATTACK3=
DEFEND=
D EATH=ThebanHopliteDeath.flc
DEAD=
FORTIFY=ThebanHopliteFortify.flc
FORTIFYHOLD=
FIDGET=ThebanHopliteDefault.flc
VICTORY=ThebanHopliteAt tack.flc
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=

[Timing]
BLANK=0.500000
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEAT H=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
B UILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000

[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=..\Hoplite\HopliteRun.amb
ATTACK1=..\Hoplite\HopliteAttackB.amb
ATTACK2=
ATTACK3=
DEFEND=
DEATH=..\Hopli te\HopliteDeath.wav
DEAD=
FORTIFY=..\Hoplite\HopliteFortify.wav
FORTIFYHOLD=
FIDGET=
VICTORY=..\Hoplite\HopliteVictory.wav
TURNLEFT=
T URNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
[Version]
VERSION=1


" Не тот велик, кто ни когда не падал,
а тот велик, кто падал и вставал"
 
fear-ogameДата: Среда, 10.03.2010, 16:12 | Сообщение # 3
Admin
Группа: Администраторы
Сообщений: 3341
Награды: 3
Статус: Offline
Сам гоплит

=================
[Speed]
Normal Speed=225
Fast Speed=225

[Animations]
BLANK=
DEFAULT=hopliteDefault.flc
WALK=
RUN=hopliteRun.flc
ATTACK1=hopliteAttackA.flc
ATTACK2=hopliteAttackB.flc
ATTACK3=
DEFEND=
D EATH=hopliteDeath.flc
DEAD=
FORTIFY=hopliteFortify.flc
FORTIFYHOLD=
FIDGET=hopliteFidget.flc
VICTORY=hopliteVictory.flc
TURNLEFT=
TUR NRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=

[Timing]
BLANK=0.500000
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEAT H=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
B UILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000

[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=HopliteRun.amb
ATTACK1=HopliteAttackA.amb
ATTACK2=HopliteAttackB.amb
ATTACK3=
DEFEND=
DEATH=HopliteDeath .wav
DEAD=
FORTIFY=HopliteFortify.wav
FORTIFYHOLD=
FIDGET=HopliteFidget.wav
VICTORY=HopliteVictory.wav
TURNLEFT=
TURNRIGHT=
BUILD=
R OAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
[Version]
VERSION=1


" Не тот велик, кто ни когда не падал,
а тот велик, кто падал и вставал"
 
fear-ogameДата: Среда, 10.03.2010, 16:19 | Сообщение # 4
Admin
Группа: Администраторы
Сообщений: 3341
Награды: 3
Статус: Offline
[Speed]
Normal Speed=225
Fast Speed=225

[Animations]
BLANK=
DEFAULT=CitizenHopliteDefault.flc
WALK=
RUN=CitizenHopliteRun.flc
ATTACK1=CitizenHopliteAttack.flc
ATTACK2=
ATTACK3=
DEFEND=
DEATH=CitizenHopliteDeath.flc
DEAD=
FORTIFY=CitizenHopliteFortify.flc
FORTIFYHOLD=
FIDGET=CitizenHopliteDefault.flc
VICTORY=CitizenHo pliteAttack.flc
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=

[Timing]
BLANK=0.500000
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEAT H=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
B UILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000

[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=..\Hoplite\HopliteRun.amb
ATTACK1=..\Hoplite\HopliteAttackB.amb
ATTACK2=
ATTACK3=
DEFEND=
DEATH=..\Hopli te\HopliteDeath.wav
DEAD=
FORTIFY=..\Hoplite\HopliteFortify.wav
FORTIFYHOLD=
FIDGET=
VICTORY=..\Hoplite\HopliteVictory.wav
TURNLEFT=
T URNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=
[Version]
VERSION=1


" Не тот велик, кто ни когда не падал,
а тот велик, кто падал и вставал"
 
"ИНФОРМАЦИОННЫЙ ЦЕНТР" » "ХРАМ" » Civilization III » Вскрытие файла
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